I'm interested in sharing my texturing techniques with the budding lighting and texturing artists.

Next, we will add a text layer which says ‘no parking’. To make it more interesting, use a blending mode and apply a layer mask. Paint with black on this layer mask using a brush to erase off areas of the text. This method ensures that the text stays vector and editable and still give a feel of being painted. To create a bump map, convert this image in to grey scale and use levels to tone down the luminance on the concrete layer by using levels. Save it out as a bump map. Finally in Maya, apply the color map as a texture to the color attribute of the shader and the bump map with a value of -30 using bump 2d nodes.